Noor Shaker

(Author)

Procedural Content Generation in Games (2016)Hardcover - 2016, 26 October 2016

Procedural Content Generation in Games (2016)
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Part of Series
Computational Synthesis and Creative Systems
Print Length
237 pages
Language
English
Publisher
Springer
Date Published
26 Oct 2016
ISBN-10
3319427148
ISBN-13
9783319427140

Description

This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation.

The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.

Product Details

Authors:
Noor ShakerJulian TogeliusMark J Nelson
Book Edition:
2016
Book Format:
Hardcover
Country of Origin:
NL
Date Published:
26 October 2016
Dimensions:
23.39 x 15.6 x 1.6 cm
ISBN-10:
3319427148
ISBN-13:
9783319427140
Language:
English
Location:
Cham
Pages:
237
Publisher:
Weight:
535.24 gm

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