Gregory Junker

(Author)

Pro Ogre 3D ProgrammingHardcover, 26 September 2006

Pro Ogre 3D Programming
Qty
1
Turbo
Ships in 2 - 3 days
In Stock
Free Delivery
Cash on Delivery
15 Days
Free Returns
Secure Checkout
Buy More, Save More
Part of Series
Expert's Voice in Open Source
Print Length
290 pages
Language
English
Publisher
Apress
Date Published
26 Sep 2006
ISBN-10
1590597109
ISBN-13
9781590597101

Description

Pro OGRE 3D Programming is the first detailed guide to utilizing the Object-Oriented Graphics Rendering Engine (OGRE) 3D engine. OGRE runs on all platforms and provides an object oriented interface to render 3D scenes, independent of the implementation such as Direct3D or OpenGL. While it's most commonly used in game creation, it can be utilized to create a variety of 3D based applications, including architectural visualization and simulations. Pro OGRE 3D Programming is for all programmers who are interested in 3d rendering. The authors begin with obtaining the source code, then move on to using the rendering library, and conclude with the polishing of the final application. A beginning-level knowledge of game design practices, intermediate-level knowledge of the C++ language, and a familiarity with open-source project-management tools such as CVS and Subversion are all recommended.

Product Details

Author:
Gregory Junker
Book Format:
Hardcover
Country of Origin:
US
Date Published:
26 September 2006
Dimensions:
24.18 x 18.39 x 2.54 cm
ISBN-10:
1590597109
ISBN-13:
9781590597101
Language:
English
Location:
Berkeley, CA
Pages:
290
Publisher:
Weight:
725.75 gm

Related Categories


Need Help?
+971 6 731 0280
support@gzb.ae

About UsContact UsPayment MethodsFAQsShipping PolicyRefund and ReturnTerms of UsePrivacy PolicyCookie Notice

VisaMastercardCash on Delivery

© 2024 White Lion General Trading LLC. All rights reserved.