This book looks at the two most popular ways of using Java SE 6 to write
3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java
layer over OpenGL). Written by Java gaming expert, Andrew Davison, this
book uses the new Java (SE) 6 platform and its features including splash
screens, scripting, and the desktop tray interface. This book is also
unique in that it covers Java game development using the Java 3D API and
Java for OpenGL--both critical components and libraries for Java-based
3D game application development.