Gain the skills required to create fun and compelling games using
GameMaker: Studio, and its GML programming language. In this full-color
book you'll learn 24 practical programming elements that are important
when creating any game. Each section includes an introduction to a new
programming element, some examples, a worksheet, and mini projects to
allow you to test your new knowledge. After completing all elements, you
will put into action what you have learned in a classic arcade style
game.
In Practical GameMaker: Studio, you will create a fully featured game,
with guidance and in color, using version 1.4. After each section you'll
see how you'll apply what you've learned to the final game, and discover
additional projects to try. These mini projects include a separate
scoring guide, and a working example for each, which is useful if you're
using this book in an educational environment. Similarly, the book also
contains a number of assignments, which you may include as part of any
associated coursework in your classes.
What You Will Learn
- Use GameMaker: Studio and GameMaker Language (GML) to create games
- Work with GML variables, conditionals, drawing, keyport I/O, objects,
and events
- Create GML sprites, health/lives, alarms, collisions, and rooms
- Improve your game with GML backgrounds, sound and music, splash
screens and menus, and effects
- Include GML random and AI movements in your game
- Use GML loops, arrays, ds_lists, paths, and scripts
**Who This Book Is For
**Experienced game developers new to GameMaker or for those with at
least some prior exposure or experience with GameMaker: Studio but who
are new to GML.