and Overview book: to undertake an expedition into these new and to a
large extent unexplored territories, explaining along the way what all
these things mean to existing programs and their native use under Win32
systems. After all, before putting such nice things as multiple threads
or Unicode into their applications, developers have to port them to
Win32 in the first place! And this is, in spite of all the promises from
Microsoft, somewhat more difficult than I'd expected - at the very least
in certain sections. The book is not focused so much on the detailed
explanation of all the new functions and possibilities (these won't
escape you anyway!); rather, its main concern is to make the transition
from 16 to 32 bit as easy and smooth as possible for you as the
developer and/or project lead. So, let's have a closer look at the
individual parts of the text! Chapter 1: Fundamental The first chapter
is for project leads and developers alike. It gives an Aspects and
Preliminary overview of the new Win32 systems, describes the most
important fea- Considerations tures, and compares them with Win16 and
also with the competition coming along in the form of OS/2 3. x and
UNIX. I'll show the important architectural and implementation issues,
concentrating on Windows NT and detailing the differences for Windows 95
when required.