This book looks at the uses of popular music in the newly-redefined
category of the nostalgia game, exploring the relationship between video
games, popular music, nostalgia, and socio-cultural contexts. History,
gender, race, and media all make significant appearances in this
interdisciplinary work, as it explores what some of the most critically
acclaimed games of the past two decades (including both AAA titles like
Fallout and BioShock, and more cult releases like Gone Home and
Evoland) tell us about our relationship to our past and our future.
Appropriated music is the common thread throughout these chapters,
engaging these broader discourses in heterogeneous ways. This volume
offers new perspectives on how the intersection between popular music,
nostalgia, and video games, can be examined, revealing much about our
relationship to the past and our hopes for the future.