A new vision of the future of games and game design, enabled by AI.
Can games measure intelligence? How will artificial intelligence inform
games of the future? In Playing Smart, Julian Togelius explores the
connections between games and intelligence to offer a new vision of
future games and game design. Video games already depend on AI. We use
games to test AI algorithms, challenge our thinking, and better
understand both natural and artificial intelligence. In the future,
Togelius argues, game designers will be able to create smarter games
that make us smarter in turn, applying advanced AI to help design games.
In this book, he tells us how.
Games are the past, present, and future of artificial intelligence. In
1948, Alan Turing, one of the founding fathers of computer science and
artificial intelligence, handwrote a program for chess. Today we have
IBM's Deep Blue and DeepMind's AlphaGo, and huge efforts go into
developing AI that can play such arcade games as Pac-Man. Programmers
continue to use games to test and develop AI, creating new benchmarks
for AI while also challenging human assumptions and cognitive abilities.
Game design is at heart a cognitive science, Togelius reminds us--when
we play or design a game, we plan, think spatially, make predictions,
move, and assess ourselves and our performance. By studying how we play
and design games, Togelius writes, we can better understand how humans
and machines think. AI can do more for game design than providing a
skillful opponent. We can harness it to build game-playing and
game-designing AI agents, enabling a new generation of AI-augmented
games. With AI, we can explore new frontiers in learning and play.