From Mah-Jong, to the introduction of Prussian war-games, through to the
emergence of location-based play: maps and play share a long and diverse
history. This monograph shows how mapping and playing unfold in the
digital age, when the relations between these apparently separate tropes
are increasingly woven together. Fluid networks of interaction have
encouraged a proliferation of hybrid forms of mapping and playing and a
rich plethora of contemporary case-studies, ranging from fieldwork,
golf, activism and automotive navigation, to pervasive and desktop-based
games evidences this trend. Examining these cases shows how mapping and
playing can form productive synergies, but also encourages new ways of
being, knowing and shaping our everyday lives. The chapters in this book
explore how play can be a more than just an object or practice, and
instead focus on its potential as a method for understanding maps and
spatiality.