A study of the gruesome game characters we love to beat--and what they
tell us about ourselves.
Since the early days of video games, monsters have played pivotal roles
as dangers to be avoided, level bosses to be defeated, or targets to be
destroyed for extra points. But why is the figure of the monster so
important in gaming, and how have video games come to shape our
culture's conceptions of monstrosity? To answer these questions, Player
vs. Monster explores the past half-century of monsters in games, from
the dragons of early tabletop role-playing games and the pixelated
aliens of Space Invaders to the malformed mutants of The Last of Us
and the bizarre beasts of Bloodborne, and reveals the common threads
among them.
Covering examples from aliens to zombies, Jaroslav Svelch explores the
art of monster design and traces its influences from mythology, visual
arts, popular culture, and tabletop role-playing games. At the same
time, he shows that video games follow the Cold War-era notion of
clearly defined, calculable enemies, portraying monsters as figures that
are irredeemably evil yet invariably vulnerable to defeat. He explains
the appeal of such simplistic video game monsters, but also explores how
the medium could evolve to present more nuanced depictions of
monstrosity.