What do we think about when we think about play? A pastime? Games?
Childish activities? The opposite of work? Think again: If we are happy
and well rested, we may approach even our daily tasks in a playful way,
taking the attitude of play without the activity of play. So what, then,
is play? In Play Matters, Miguel Sicart argues that to play is to be
in the world; playing is a form of understanding what surrounds us and a
way of engaging with others. Play goes beyond games; it is a mode of
being human. We play games, but we also play with toys, on
playgrounds, with technologies and design. Sicart proposes a theory of
play that doesn't derive from a particular object or activity but is a
portable tool for being--not tied to objects but brought by people to
the complex interactions that form their daily lives. It is not
separated from reality; it is part of it. It is pleasurable but not
necessarily fun. Play can be dangerous, addictive, and destructive.
Along the way Sicart considers playfulness, the capacity to use play
outside the context of play; toys, the materialization of
play--instruments but also play pals; playgrounds, play spaces that
enable all kinds of play; beauty, the aesthetics of play through action;
political play--from Maradona's goal against England in the 1986 World
Cup to the hactivist activities of Anonymous; the political, aesthetic,
and moral activity of game design; and why play and computers get along
so well. Cover image: Ann Hamilton, The Event of a Thread, 2012-2013.
Otto Archive/Polfoto, photograph by James Ewing.