Phil Dunn, founder of the Naval Wargaming Society and author, presents
his World War II era campaign rules. This book documents the rules for
one of the classic wargaming campaigns of early British Wargaming. Phil
Dunn created global wargames using simple rules to allow players to run
large scale world wars. Each player prioritises their production between
naval, air and land forces and then decides on which units to build.
Straightforward rules are used to control movement on the maps and
arbitrate combat in the three domains of warfare. The battles can be
resolved using dice rolls or, for critical battles, transferred to be
fought out on the table top. The book also includes two smaller games
which are eminently suitable for a solo wargamer; The Battle of Britain
and Operation Sealion. This is Phil Dunn's third wargaming book. The
History of Wargaming Project is edited by John Curry. It aims to present
the very best wargaming books and rules to a modern audience.