Education 4.0 Approach for New Careers at Mexico City-IPN.- Business
Strategies and University-Pharmaceutical Industry Collaboration.- Ethics
and marketing of social integration in cultural, heritage and
educational contexts.- Gamification in the process of cognitive
stimulation in children with down syndrome.- Development of a web-based
system to measure, monitor and promote school engagement strategies.-
Digital competencies in teachers of Regular Basic Education in
Tacna-Peru.- Study of the visual variables of the elliptic paraboloid
and their representations through digital technology.- Mental state
equalization for neuroeducation: methodology and protocol for applying
electroencephalogram in educational instruments.- The Impact of an
Online Course on Upcycling for Sustainable Development and the Circular
Economy.- Promoting Social Innovation Projects with an Online Course:
Creating Global Solutions for Sustainability.- Universities as spaces of
knowledge creation - going through the test of the pandemic.- Developing
Computational Thinking in Basic School: Resources from Mathematics
Teachers in Portugal.- Lyrics Training: An e-learning approach to
improve listening skills.- Entrepreneurship learning - applying a
revised Experiential Learning Model (ELM) to Cultural and Creative
Industries.- Avaliação da Evolução de Competências Transversais e
Técnicas, num Percurso de Formação Profissional: experiência piloto para
análise da eficiência dos instrumentos e resultados.- Web page to
promote the values of school coexistence in basic education students.-
Cognitive Biases in the Investment Decision Process.- Acquiring
information for the social organization: the role of social media use
and social capital.- Video tutorials as a didactic strategy for the
knowledge of Copyright.- Interactive Application with Motion Comics in
The School Bullying Awareness Process.- Planning and development of the
MOOC-DTS "Digital Tutorial Space" case study in a University Tuna.- The
AmTriangle meta-dataset for playing with Machine Learning.- Evaluation
on Collaborative and Problem-Based Learning - Some Teaching Experiences
in Mathematics.- Robotic Process Automation (RPA) Platforms to Boost
Students' Career Readiness.- Narrative of videogames, automation of a
proposed analysis model.- Innovation and information technologies in
microenterprises in the commerce sector.- Quality and practices for
Sustainability in Higher Education - An Impact Ranking approach.-
Efficacy of The Flipped Classroom Model on Students at Jorge Basadre
Grohmann National University of Tacna in English Learning.-
Communication as a democratic strategy in the Republic of Ecuador.-
Impact of lecturer training on absenteeism and job performance: Ecuador
́s higher education institution case.- Developing the Pedagogical
Capacity of English Language Teachers in Regular Basic Education in
Tacna Region.-Internet Access and Educational Backwardness in the times
of COVID-19 Pandemic: Evidence from Mexico's Rural Households.-
Determinants of the adoption of digital platforms in higher education
institutions by students.- MATHematics DIGital Escape Rooms - empowering
students.- Training routine for electrical power station operations
using virtual reality.- Digital tools and methods to enhance learning:
the Digitools Project.- Management of Economic Development and
Principles of Environmental Sustainability.- Corporate Governance
Performance and Performance Comparison between two groups of banking
institutions in Portugal.- Organizational climate and its importance for
organizational success: a literature review.- Is there a Gender
Relationship between Outdoor Activities and Well-Being? Empirical Study
in Northern Portugal.- The Intervention of Local Authorities on the
Management of Outdoor Tourism: The Case of Northern Portugal.- Adaptive
Control of a Mobile Robot for Cargo Transportation in Industrial
Environments.- Assessment of Digital Teaching