Whether they're the starting points of incredible campaigns, communities
facing unfathomable dangers, or merely places for adventurers to rest
and resupply, vibrantly detailed towns are vital to any fantasy
adventure.
Towns of the Inner Sea explores six small but richly detailed
settlements from the Pathfinder campaign setting. Each entry provides
insights into the town's history, culture, and residents, as well as
what dangers lurk in the shadows. Numerous adventure hooks, full-page
maps, and stat blocks for key NPCs make these towns fully realized
settings, ready for Game Masters to drop into campaigns whenever they're
needed.
This book contain details on the following distinctive towns:
►Diobel: What you can't get in Absalom, you can get in this notorious
smuggler's port.
►Falcon's Hollow: Were monsters and curses not enough, the ambitions of
this town's greedy overseers would still trap its residents in mud and
sawdust.
►Ilsurian: Torn between rival city-states, this Varisian town bows to no
master.
►Pezzak: This sheltered port defies the rulers of the devil-dominated
nation of Cheliax, its rebel spirit burning strong despite its scheming
overlords.
►Solku: This pious fortress-town faces constant threats from nearby
gnoll tribes, and while its walls stand unbreached, none can say for how
much longer.
►Trunau: Trapped on the wrong side of the border with the orcs of
Belkzen, the citizens of this stronghold stand fast against savagery.
Towns of the Inner Sea is intended for use with the Pathfinder
Roleplaying Game and the Pathfinder campaign setting, but can easily be
used in any fantasy game.