An audience with the Crusader Queen leads the heroes through a
mysterious portal to an otherworldly fortress that lies betwixt
Golarion and the demonic Abyss. Bringing the fight for the Worldwound
to its demonic source means dealing with the cultists of Deskari,
demon prince of locusts, who infest the castle like a swarm of
insects. Beyond the fortress lies the Abyssal realm of the Midnight
Isles, lair of the succubus queen Nocticula, wherein lies the final
secret of the powerful crystals empowering the Worldwound's demonic
armies with mythic power. Can the heroes navigate the intrigues of
three demon lords to strike a critical blow for the forces of good
without losing their souls to darkness?
The Midnight Isles is a Pathfinder Roleplaying Game adventure for
12th-level characters who have gained five mythic tiers. This volume
also includes an extensive gazetteer of the Abyss, and an overview of
the cult of Nocticula, along with a bestiary of several monsters and
demon lords and part four of Robin D. Laws's Pathfinder Journal
novella.