The heroes of Numeria must brave a remote canyonland known as the Scar
of the Spider. Clues found in the Choking Tower revealed that a
mysterious prophet left her legacy behind in this valley long ago... a
legacy that could reveal methods to defeat the Iron God of the Silver
Mount. But the heroes are neither the only, nor the first visitors to
the Scar of the Spider, and as they explore, they realize that alien
monstrosities have colonized the canyon and have horrific agendas of
their own. Can the heroes escape with their brains intact, or will
they become merely the latest addition to an otherworldly collection?
A Pathfinder Roleplaying Game adventure for 10th-level characters,
Valley of the Brain Collectors continues the Iron Gods Adventure
Path, an exploration of the lands of Numeria, where savage barbarism
clashes with the wonders and horrors of superscience. Several new
monsters, an exploration of the mysterious alien empire known as the
Dominion of the Black, rules for several strange types of alien
technology, and Amber E. Scott's Pathfinder Journal round out this
volume of the Pathfinder Adventure Path.