The Silver Ravens have defeated Paracount Barzillai Thrune and liberated
the Silver City of Kintargo, but unless steps are taken to protect what
they've won, it's just a matter of time before the rulers of Cheliax
respond with open war--a war that would likely destroy Kintargo. The key
to Kintargo's defense lies in the lines of a single sprawling scroll
recovered from the Church of Asmodeus--the Kintargo Contract. Within
this contract's rules and stipulations lie numerous loopholes and
opportunities to use Cheliax's own love of law against them; to use the
Kintargo Contract to secure not just the city, but the surrounding
region's freedom from the infernal machinations of House Thrune and the
Church of Asmodeus. Yet as the heroes set about securing these
loopholes, an old menace from Kintargo's past seizes the opportunity to
strike while the city still reels from its recent upheavals. Before
Kintargo can be sheltered from Cheliax, the heroes must save her from a
monster of her own making!
"The Kintargo Contract" is a Pathfinder Roleplaying Game adventure for
13th-level characters. The adventure continues the Hell's Rebels
Adventure Path, an urban- and political-themed campaign that focuses on
a rebellion against one of the Pathfinder Campaign Setting's most
infamous nations--devil-haunted Cheliax. Several new monsters, an
investigation into the nature of diabolic contracts, an article about
the winged folk known as the strix, and a brand new Pathfinder Journal
round out this volume of the Pathfinder Adventure Path!
Each monthly full-color softcover Pathfinder Adventure Path volume
contains an in-depth adventure scenario, stats for several new monsters,
and support articles meant to give Game Masters additional material to
expand their campaign. Pathfinder Adventure Path volumes use the Open
Game License and work with both the Pathfinder RPG and the world's
oldest fantasy RPG.