First in the WWI alternate reality trilogy. "Duncan has a wonderful
knack of conjuring up wacky scenarios and making them believable and
fascinating" (Kirkus Reviews).
The Great Game of Gods is afoot in a world on the brink of madness . . .
In the summer of 1914, a young man of reputation beyond reproach awakens
under police guard--grievously injured and accused of heinous,
impossible murder. And in a strange, distant place, the youngest member
of a penniless acting troupe has been taken prisoner by the loyal
minions of a corrupt, vengeful goddess. For an ancient prophecy has
divided the realm's ruling deities into warring factions--a prophecy
that mentions the crippled captive child and a youth recovering from
inexplicable wounds in a British hospital bed. The game weaves through
worlds and dimensions as it has since time immemorial--a deadly contest
of skill and manipulations that ruthlessly creates wizards, destroys
human pawns, and transforms ordinary men, women, and children into
something more.