Printed in full color.
Android is booming like never before, with millions of devices shipping
every day. It's never been a better time to learn how to create your own
3D games and live wallpaper for Android. You'll find out all about
shaders and the OpenGL pipeline, and discover the power of OpenGL ES
2.0, which is much more feature-rich than its predecessor. If you can
program in Java and you have a creative vision that you'd like to share
with the world, then this is the book for you.
This book will teach you everything you need to know to create
compelling graphics on Android. You'll learn the basics of OpenGL by
building a simple game of air hockey, and along the way, you'll see how
to initialize OpenGL and program the graphics pipeline using shaders.
Each lesson builds upon the one before it, as you add colors, shading,
3D projections, touch interaction, and more.
Then, you'll find out how to turn your idea into a live wallpaper that
can run on the home screen. You'll learn about more advanced effects
involving particles, lighting models, and the depth buffer. You'll
understand what to look for when debugging your program, and what to
watch out for when deploying to the market.
OpenGL can be somewhat of a dark art to the uninitiated. As you read
this book, you'll learn each new concept from first principles. You
won't just learn about a feature; you'll also understand how it works,
and why it works the way it does. Everything you learn is
forward-compatible with the just-released OpenGL ES 3, and you can even
apply these techniques to other platforms, such as iOS or HTML5 WebGL.