Lady Philippa Marbury is . . . odd
The brilliant, bespectacled daughter of a double marquess cares more for
books than balls, for science than the season, and for laboratories than
love. She's looking forward to marrying her simple fiancé and living out
her days quietly with her dogs and her scientific experiments. But
before that, Pippa has two weeks to experience all the rest--fourteen
days to research the exciting parts of life. It's not much time, and to
do it right she needs a guide familiar with London's darker corners.
She needs . . . a Scoundrel
She needs Cross, the clever, controlled partner in London's most
exclusive gaming hell, with a carefully crafted reputation for
wickedness. But reputations often hide the darkest secrets, and when the
unconventional Pippa boldly propositions him, seeking science without
emotion, she threatens all he works to protect. He is tempted to give
Pippa precisely what she wants . . . but the scoundrel is more than he
seems, and it will take every ounce of his willpower to resist giving
the lady more than she ever imagined.