When the Princess of Zamanga is struck ill and the whole kingdom
literally starts to crumble, the warrior, Oddwell, is summoned to
complete one mission: save the Princess and save the world. Along the
way Oddwell must learn to rely upon friends, old and new, as he comes up
against sinister plots to turn the Princess against the Kingdom by an
evil witch. As the Princess's condition deteriorates, so does the world
she rules, leaving Odwell in a race against time and his enemies.
Meanwhile, in our world, a story runs parallel to this "Oddventure." As
a young girl in the hospital is told stories by her big brother to keep
her mind off the pain of recovery, parallels are drawn between the
people in her own life, her illness, and even random objects and artwork
around her room, with Odwell, her favorite toy frog, at the heart of
every epic tale.