Following the very successful Motion in Games event in June 2008, we or-
nized the Second International Workshop on Motion in Games (MIG) during
November 21-24, 2009 in Zeist, The Netherlands. Games have become a very
important medium for both education and - tertainment. Motion plays a
crucial role in computer games. Characters move around, objects are
manipulated or move due to physical constraints, entities are animated,
and the camera moves through the scene. Even the motion of the player
nowadays is used as input to games. Motion is currently studied in many
di?erent areas of research, including graphics and animation, game
technology, robotics, simulation, computer vision, and also physics,
psychology, and urban studies. Cross-fertilizationbetween these
communities can considerably advance the state of the art in this area.
The goal of the workshop Motion in Games is to bring together
researchers from this variety of ?elds to present the most recent
results and to initiate collaboration. The workshop is organized by the
Dutch research project GATE. In total, the workshop this year consisted
of 27 high-quality presentations by a selection of internationally
renownedspeakers in the ?eld of games and simulations. We were extremely
pleased with the quality of the contributions to the MIG workshop and we
look forward to organizing a follow-up MIG event.