Second in the Tales of the Duskwalker series.
The lone gunman Three is gone. Wren is the new governor of the
devastated settlement of Morningside, but there is turmoil in the city.
When his life is put in danger, Wren is forced to flee Morningside until
he and his retinue can determine who can be trusted.
They arrive at a border outpost to find it has been infested with Weir
in greater numbers than anyone has ever seen. These lost, dangerous
creatures are harbouring a terrible secret--one that will have
consequences not just for Wren and his comrades but for the future of
what remains of the world. New threats need new heroes....