The integration of machine learning techniques and cartoon animation
research is fast becoming a hot topic. This book helps readers learn the
latest machine learning techniques, including patch alignment framework;
spectral clustering, graph cuts, and convex relaxation; ensemble
manifold learning; multiple kernel learning; multiview subspace
learning; and multiview distance metric learning. It then presents the
applications of these modern machine learning techniques in cartoon
animation research. With these techniques, users can efficiently utilize
the cartoon materials to generate animations in areas such as virtual
reality, video games, animation films, and sport simulations