Video games allow us to immerse ourselves in worlds that are reflective
of cultural phenomena. At the same time, games are in a process of
occupying and utilising the real world as a part of the game. This book
provides a combination of theoretical and practical approaches to mixed
reality through the lenses of game studies and pedagogy. These novel
approaches invite the reader to rethink their conceptions of games and
mixed reality. They are complemented with classical analyses of games
and applications in educational contexts. In uniting theory and hands-on
approaches, the book provides a broad spectrum that facilitates and
inspires interdisciplinary thinking and work.