For anyone who's ever dreamed of ruling over their own empire, here's
your chance! Micronations are imaginary countries that have a lot of the
same things as real ones: laws, customs, history, and their own flags,
coins, and postage stamps. Micronations: Invent Your Own Country and
Culture takes readers step-by-step to create their own unique realm,
using examples from real nations, micronations, and fictional lands.
What makes a country a country? What symbols and systems define a
country and help it function? Learn about geography and government,
technology and the environment, art and culture, and the literary device
of "world-building" used in works like The Hobbit and Harry Potter.
Kids get to invent their own language, music, games, clothing, food, and
holidays to fit their micronation's tradition. Whether they create a
land of time travel where every city exists in a different epoch or an
underwater monarchy whose chief export is fish, Micronations: Invent
Your Own Country and Culture will engage kids' imagination and teach
make-believe rulers how the real world works.
This title meets Common Core State Standards for literacy in language
arts, history and social studies; Guided Reading Levels and Lexile
measurements indicate grade level and text complexity.