The narratological term metalepsis describes a seemingly paradoxical
transgression of narrative or ontological levels that are perceived as
mutually exclusive. While metalepses can be found across a variety of
media, it is a specifically important device in animated films and
television series. Prominent examples are the hand of the animator
reaching into the diegesis of her or his creations or characters
escaping into the world of their creators. 'Metalepsis in Animation:
Paradoxical Transgressions of Ontological Levels' explores various
functions and uses of metalepses throughout the history of animation and
develops models of mental processes that govern their cognitive
production and reception.