Media Computing: Computational Media Aesthetics (Softcover Reprint of the Original 1st 2002)Paperback - Softcover Reprint of the Original 1st 2002, 9 November 2012

Media Computing: Computational Media Aesthetics (Softcover Reprint of the Original 1st 2002)
Qty
1
Turbo
Ships in 2 - 3 days
In Stock
Free Delivery
Cash on Delivery
15 Days
Free Returns
Secure Checkout
Buy More, Save More
Turbo Shipping
Part of Series
The International Video Computing
Part of Series
International Series in Video Computing
Print Length
198 pages
Language
English
Publisher
Springer
Date Published
9 Nov 2012
ISBN-10
146135403X
ISBN-13
9781461354031

Description

Traditionally, scientific fields have defined boundaries, and scientists work on research problems within those boundaries. However, from time to time those boundaries get shifted or blurred to evolve new fields. For instance, the original goal of computer vision was to understand a single image of a scene, by identifying objects, their structure, and spatial arrangements. This has been referred to as image understanding. Recently, computer vision has gradually been making the transition away from understanding single images to analyz- ing image sequences, or video understanding. Video understanding deals with understanding of video sequences, e. g., recognition of gestures, activities, fa- cial expressions, etc. The main shift in the classic paradigm has been from the recognition of static objects in the scene to motion-based recognition of actions and events. Video understanding has overlapping research problems with other fields, therefore blurring the fixed boundaries. Computer graphics, image processing, and video databases have obvious overlap with computer vision. The main goal of computer graphics is to gener- ate and animate realistic looking images, and videos. Researchers in computer graphics are increasingly employing techniques from computer vision to gen- erate the synthetic imagery. A good example of this is image-based rendering and modeling techniques, in which geometry, appearance, and lighting is de- rived from real images using computer vision techniques. Here the shift is from synthesis to analysis followed by synthesis.

Product Details

Book Edition:
Softcover Reprint of the Original 1st 2002
Book Format:
Paperback
Country of Origin:
NL
Date Published:
9 November 2012
Dimensions:
23.39 x 15.6 x 1.22 cm
ISBN-10:
146135403X
ISBN-13:
9781461354031
Language:
English
Location:
New York, NY
Pages:
198
Publisher:
Springer
Weight:
326.59 gm

Related Categories


Need Help?
+971 6 731 0280
support@gzb.ae

About UsContact UsPayment MethodsFAQsShipping PolicyRefund and ReturnTerms of UsePrivacy PolicyCookie Notice

VisaMastercardCash on Delivery

© 2024 White Lion General Trading LLC. All rights reserved.