Benjamin Meyer performs several psycho-physical experiments to measure
the re-adaptation process of glared drivers in traffic scenarios. The
author then develops a novel tone mapping algorithm to simulate the
recurring contrast perception of the human eye by adjusting the
displayed contrast. Depending on background illumination, bright light
sources cause considerable perception restrictions for a glared viewer
and can deter the driver from perceiving critical objects for several
seconds and severely increase the risk of accidents. Based on the
results of the conducted user studies, this vision impairment is
integrated into a night driving simulator. The modified driving
simulation provides a more realistic visualization and enables the
analysis of critical traffic scenarios including short-time headlight
glares. This leads to better transferability of driving simulator
results and enables investigating driving behavior in the presence of
glare.