First published in 1983, this user-friendly guide to the Commodore
64 helped many owners of the much-loved home computer understand their
machine to a whole new level. The details within the book enabled users
to go further than the confines of programming purely in BASIC and is
still a highly useful guide for those interested in retro gaming on the
classic machine.
* * *
As the original publisher Interface Publications wrote:
This book is a manual for all Commodore 64 users who wish to increase
their understanding of how their computer works and how to program it
proficiently in BASIC and machine code. The author explains how sound
and music synthesis, programmable characters, high resolution graphics,
function key programming, animation and sprites are done in both BASIC
and machine code. It also contains a full memory map of the Commodore 64
and explains how the full 64K can be used and how to correct errors in
both BASIC and the KERNAL ROMs.
* * *
Acorn Books is proud to present its Retro Reproductions series, a
collection of classic computing works from the 80s and 90s given a new
lease of life in the 21st century. From standards of
programming reference no self-respecting microcomputer coder would be
without, to obscure works unavailable for many years, these modern
re-prints are perfect for any connoisseur of retro computing.