Making Smart Cities More Playable: Exploring Playable Cities (2020)Hardcover - 2020, 2 August 2019

Making Smart Cities More Playable: Exploring Playable Cities (2020)
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Part of Series
Gaming Media and Social Effects
Print Length
377 pages
Language
English
Publisher
Springer
Date Published
2 Aug 2019
ISBN-10
9811397643
ISBN-13
9789811397646

Description

This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who live and work within their confines. The book addresses various topics that will be of interest to playable cities stakeholders, including the human-computer interaction and game designer communities, computer scientists researching sensor and actuator technology in public spaces, urban designers, and (hopefully) urban policymakers.

This is a follow-up to another book on Playable Cities edited by Anton Nijholt and published in 2017 in the same book series, Gaming Media and Social Effects.

Product Details

Book Edition:
2020
Book Format:
Hardcover
Country of Origin:
NL
Date Published:
2 August 2019
Dimensions:
23.39 x 15.6 x 2.24 cm
Genre:
Urban
ISBN-10:
9811397643
ISBN-13:
9789811397646
Language:
English
Location:
Singapore
Pages:
377
Publisher:
Springer
Weight:
721.21 gm

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