This book explores the ways in which the broad range of technologies
that make up the smart city infrastructure can be harnessed to
incorporate more playfulness into the day-to-day activities that take
place within smart cities, making them not only more efficient but also
more enjoyable for the people who live and work within their confines.
The book addresses various topics that will be of interest to playable
cities stakeholders, including the human-computer interaction and game
designer communities, computer scientists researching sensor and
actuator technology in public spaces, urban designers, and (hopefully)
urban policymakers.
This is a follow-up to another book on Playable Cities edited by Anton
Nijholt and published in 2017 in the same book series, Gaming Media and
Social Effects.