When the end of the world has ended... 314 years after humanity's
Revival, the world has come into an era of idle recreation. It's the age
of mag strike--a sport played with magnetic boots and reckless feats of
agility. Flint Miller, a meek and reclusive enthusiast, finds his chance
to play professionally when he encounters his childhood heroes. Never
meet your heroes. Adolescent idealism only goes so far, and nothing is
as forgiving or painless as we hope. Not Flint's new mentors, not the
game he loves so much, not even his own mind.