For the first time, a comprehensive collection of the latest
developments in scripting and representation languages for life-like
characters. The text introduces toolkits for authoring animated
characters which further supports the practicality and ease of use of
this new interface technology. As life-like characters is a vibrant
research area, various applications have been designed and implemented.
The text covers the most successful and promising applications, ranging
from product presentation and student training to knowledge integration
and interactive gaming. It also discusses the key challenges in the area
and provides design guidelines for employing life-like characters.