Have you ever wanted to know which games to use in your classroom,
library, or afterschool program, or even at home? Which games can help
teach preschoolers, K-12, college students, or adults? What can you use
for science, literature, or critical thinking skills? This book explores
100 different games and how educators have used the games to teach -
what worked and didn't work and their tips and techniques. The list of
100 goes fromA to Z SafaritoZoombinis, and includes popular games
likeFortnite, Call of Duty: Modern Warfare, andMinecraft, as well as PC,
mobile, VR, AR, card and board games