Karen Schrier

(Author)

Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & BeyondPaperback, 14 November 2019

Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond
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Print Length
584 pages
Language
English
Publisher
Lulu Press
Date Published
14 Nov 2019
ISBN-10
0359984010
ISBN-13
9780359984015

Description

Have you ever wanted to know which games to use in your classroom, library, or afterschool program, or even at home? Which games can help teach preschoolers, K-12, college students, or adults? What can you use for science, literature, or critical thinking skills? This book explores 100 different games and how educators have used the games to teach - what worked and didn't work and their tips and techniques. The list of 100 goes fromA to Z SafaritoZoombinis, and includes popular games likeFortnite, Call of Duty: Modern Warfare, andMinecraft, as well as PC, mobile, VR, AR, card and board games

Product Details

Author:
Karen Schrier
Book Format:
Paperback
Country of Origin:
US
Date Published:
14 November 2019
Dimensions:
27.94 x 21.59 x 3 cm
ISBN-10:
0359984010
ISBN-13:
9780359984015
Language:
English
Pages:
584
Publisher:
Weight:
1333.56 gm

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