The Learning, Education & Games book series is perfect for any educator
or developer seeking an introduction to research-driven best practices
for using and designing games for learning.This volume, Bringing Games
into Educational Contexts, delves into thechallenges of creating games
and implementing them in educational settings. This book covers relevant
issues such as gamification, curriculum development, using games to
support ASD (autism spectrum disorder) students, choosing games for the
classroom and library, homeschooling and gameschooling, working with
parents and policymakers, and choosing tools for educational game
development. Learning, Education & Games: Bringing Games into
Educational Contexts is the second in a serieswritten and edited
bymembers of the Learning, Education, and Games (LEG) special
interestgroup of the IGDA (International Game Developers Association).