Karen Schrier Shaenfeld

(Author)

Learning and Education Games: Volume Two: Bringing Games into Educational ContextsPaperback, 10 April 2016

Learning and Education Games: Volume Two: Bringing Games into Educational Contexts
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Print Length
280 pages
Language
English
Publisher
Lulu.com
Date Published
10 Apr 2016
ISBN-10
1329703561
ISBN-13
9781329703568

Description

The Learning, Education & Games book series is perfect for any educator or developer seeking an introduction to research-driven best practices for using and designing games for learning.This volume, Bringing Games into Educational Contexts, delves into thechallenges of creating games and implementing them in educational settings. This book covers relevant issues such as gamification, curriculum development, using games to support ASD (autism spectrum disorder) students, choosing games for the classroom and library, homeschooling and gameschooling, working with parents and policymakers, and choosing tools for educational game development. Learning, Education & Games: Bringing Games into Educational Contexts is the second in a serieswritten and edited bymembers of the Learning, Education, and Games (LEG) special interestgroup of the IGDA (International Game Developers Association).

Product Details

Author:
Karen Schrier Shaenfeld
Book Format:
Paperback
Country of Origin:
US
Date Published:
10 April 2016
Dimensions:
24.61 x 18.9 x 1.5 cm
ISBN-10:
1329703561
ISBN-13:
9781329703568
Language:
English
Pages:
280
Publisher:
Weight:
503.49 gm

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