This book explores the implications of technology-mediated project-based
language learning for CALL teacher development, focusing on the role of
video-based instruction in elucidating challenges and opportunities to
promote learner creativity in the language classroom.
The volume builds on existing literature on project-based language
learning by extending the focus on the affordances of machinima, digital
video created by teachers and learners to capture experience in 3D
immersive games or virtual worlds. Drawing on data from a large-scale
research project featuring case studies that examine different facets of
CALL teacher education, the book calls attention to language learning
and teaching strategies that encourage both learners and teachers to
develop innovative approaches in the language classroom and how such
approaches promote the integration of lifelong learning skills alongside
traditional linguistic competencies.
Offering a dynamic contribution to the growing literature on the
interface of language learning and teaching and technology, this book
will appeal to students and researchers in applied linguistics and
language and education, as well as those interested in the latest
developments in CALL.