The universe falls into chaos. The moon and the stars vanish from the
night sky. The son of a fickle deity must restore balance to the
cosmos... by pushing a sticky ball around and picking up every
toothpick, tree, and skyscraper in its path. A plotline this wild could
only describe "nah... nah nah nah nah nah nah nah" Katamari Damacy, the
irresistible little cult game turned cultural juggernaut. But the 2004
release of Katamari almost didn't get the ball rolling. Reviewers
worldwide weren't sure how to classify it and initial sales numbers were
low. Those who actually played it, though, were won over by its novel
gameplay, goofy surrealism, and catchy soundtrack. Pushed into the
mainstream by its passionate fans, Katamari remains one of the best
video game examples of pure anarchic fun. Based on new interviews with
Katamari creator Keita Takahashi himself, game designer and writer L. E.
Hall explores the unlikely story of the game's development, its
unexpected success, and its lasting cultural impact. Along the way, she
uncovers Katamari's deep roots in Japanese culture, in contemporary art,
and in the transformative power of play itself.