John Pazzelli

(Author)

Kakuro for BeginnersPaperback, 1 December 2006

Kakuro for Beginners
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Reading Age
Ages: 8
Grade Levels
3
Part of Series
Dover Recreational Math
Print Length
144 pages
Language
English
Publisher
Dover Publications
Date Published
1 Dec 2006
ISBN-10
0486453456
ISBN-13
9780486453453

Description

Welcome to kakuro, the addictive brain teaser! This Japanese puzzle craze, sometimes called cross-sums or kakro, is sudoku's bigger (and tougher) brother. As with all good puzzles, the rules are easy to learn but the game is difficult to master. These 101 puzzles are specifically designed to introduce novices to the game.
Like a crossword puzzle, the playing area consists of filled and empty squares. Some of the black squares contain a diagonal slash from top left to bottom right, with numbers in them--the clues. A number in the top right corner relates to an across clue, and one in the bottom left to a down clue. The object is to insert digits from 1 to 9 into the white squares that add up to the associated clue; however, no digit can be duplicated in an entry. For example, for a total of 6, you could have 1 and 5 or 2 and 4, but not 3 and 3. Easy, right? Beware! It gets more complicated. In case you're stumped, solutions appear at the end.

Product Details

Audience:
Ages: 8
Author:
John Pazzelli
Book Format:
Paperback
Country of Origin:
US
Date Published:
1 December 2006
Dimensions:
15.7 x 16.1 x 0.99 cm
Educational Level:
Grade Levels: 3
ISBN-10:
0486453456
ISBN-13:
9780486453453
Language:
English
Location:
New York
Pages:
144
Weight:
163.29 gm

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