From acclaimed New York Times bestselling fantasists Margaret Weis and
Tracy Hickman comes the spellbinding conclusion to the epic adventure of
wonder, courage, magic, and ambition that is the breathtaking world of
the Sovereign Stone.
Over two hundred years have passed since the mystical Sovereign Stone
was shattered and the world of Loerem faced its most dangerous test
ever--the rise of the dark lord Dagnarus. But now Dagnarus has stirred
from the Void and seeks the utter conquest of all Loerem. Leading a
seemingly unstoppable horde of bestial, powerful minions and a host of
insidious undead, Dagnarus captures mortal kingdom after mortal kingdom,
until he stands before the very gates of New Vinnengael, as traitors
within the city plot to yield the crown to the undead lord.
In the darkness and turmoil that follows, all heroes must first master
their own fears and weaknesses before they can take up the fight to stop
Dagnarus, and the company spreads across many lands to face many perils.
Mortally wounded by a Blood-knife wielded by an undead Vrykyl knight,
the Baron Shadamehr lies dying, and even the many skills of his
beautiful, beloved Alise may not be able to save him. Others face
desperate journeys through hostile lands and difficult tests of
character. And, unsuspected, a deadly Vrykyl stalks the pecwae
Bashae--and his precious burden, the human portion of the Sovereign
Stone--through the streets of New Vinnengael.
Yet the gods have their own plans for this imperiled land, and drawn by
an unknown call, the Dominion Lords head for the Portal of the Gods, the
mystical, haunted site of Dagnarus's terrible treachery two hundred
years beforehand. For if all the parts of the sundered Sovereign Stone
can be reunited, the Dominion Lords can stop Dagnarus's unholy plans for
domination. But one piece is still missing. . . .
As the past and present converge in a desperate race to determine the
future, an unlikely hero will arise. A man who will become far more than
he ever dreamed possible and who holds the fate of all Loerem in his
hands. And to save Loerem he must venture into a realm of utter terror
and darkness . . . into the very blackness of the Void itself.