When you create an app, a website, or a game, how do you attract users,
and perhaps more importantly, how do you keep them? Irresistible Apps
explains exactly how to do this using a library of 27 motivational
design patterns and real-world examples of how they work.
As a developer, you need to retain users in the new economy of
advertisements, subscriptions, and in-app purchases, but how do you do
this? How do some applications keep users coming back? Why do people
spend hours and hours playing World of Warcraft? Why do people care
about Reddit karma? What makes customers keep buying from Amazon? Why do
so many people love Khan Academy?
The answers are found in Gameful, Social, Interface, and Information
patterns. Not only will you learn about these patterns, you'll also
learn why they work using psychological theories of intrinsic
motivation, behavioral psychology, and behavioral economics. Good and
bad implementations of the patterns are shown so practitioners can use
them effectively and avoid pitfalls along the way.