Interactive Media for Sustainability presents a conceptually rich,
critical account of the design and use of interactive technologies to
engage the public with sustainability. Treating interactive technologies
as forms of mediation, the book argues that these technologies advance
multiple understandings of sustainability. At stake are the ways
sustainability encodes the complexity of interrelated social and natural
systems, and how it conveys the malleability of the future. The book's
argument is anchored in a diverse set of theoretical resources that
include contemporary work in human-computer interaction (HCI), social
theory, media studies, and the philosophy of technology, and is animated
by a variety of examples, including interactive simulations, persuasive
apps, digital games, art installations, and decision-support tools.