The use of interactive technology in the arts has changed the audience
from viewer to participant and in doing so is transforming the nature of
experience. From visual and sound art to performance and gaming, the
boundaries of what is possible for creation, curating, production and
distribution are continually extending. As a consequence, we need to
reconsider the way in which these practices are evaluated. Interactive
Experience in the Digital Age explores diverse ways of creating and
evaluating interactive digital art through the eyes of the practitioners
who are embedding evaluation in their creative process as a way of
revealing and enhancing their practice. It draws on research methods
from other disciplines such as interaction design, human-computer
interaction and practice-based research more generally and adapts them
to develop new strategies and techniques for how we reflect upon and
assess value in the creation and experience of interactive art. With
contributions from artists, scientists, curators, entrepreneurs and
designers engaged in the creative arts, this book is an invaluable
resource for both researchers and practitioners, working in this
emerging field.