Dungeons & Dragons meets Jumanji in the second book in the
laugh-out-loud adventure series Homerooms and Hall Passes!
Months after saving suburbia from destruction, our heroes are back to
their old lives of dungeon delving and magical quests. All except the
wizard Albiorix, who has given up adventuring and uses his time trying
(unsuccessfully) to create his own board game.
When the party finds their old friend June Westray's smartphone for sale
in a Bríandalörian bazaar, however, they fear the Realm of Suburbia is
under threat.
Thus, the five young adventurers must travel back into Homerooms & Hall
Passes, a role-playing game where they assume the characters of average
American kids. This time they're at Level 9 and will face a whole new
set of challenges: their freshman year of high school!
There are different cliques, different rules, and higher stakes. And if
that wasn't stressful enough, the heroes must track down an evil
spellbook, defeat a sinister foe, and figure out how to get back home .
. . .
"You can't help falling in love with this hilarious upside-down take
on Dungeons & Dragons. I read; I cheered; I laughed out loud."--Gordon
Korman on Homerooms and Hall Passes