This book describes the current state of the art for simulating paint
shop applications, their advantages and limitations, as well as
corresponding high-performance computing (HPC) methods utilized in this
domain. The authors provide a comprehensive introduction to fluid
simulations, corresponding optimization methods from the HPC domain, as
well as industrial paint shop applications. They showcase how the
complexity of these applications bring corresponding fluid simulation
methods to their limits and how these shortcomings can be overcome by
employing HPC methods. To that end, this book covers various
optimization techniques for three individual fluid simulation
techniques, namely grid-based methods, volumetric decomposition methods,
and particle-based methods.