STEM meets magic in this new middle grade adventure series from an MIT
graduate.
Hex Allen can't do magic -- a huge problem when everything from lights
to locks is powered by simple spells that everyone (save a few
unfortunate "undevelopeds") can do. After years of feeling useless, Hex
sees opportunity to change her future when a once-in-a-century
opportunity to journey to the Wishing Wyrm, a legendary dragon that has
the ability to grant a single wish opens up. Unfortunately, Hex isn't
the only one after the wish, and every rival wish hunter has magic on
their side. Every rival except the Clanksmiths, Cam and Fuse. Like Hex,
they can't do magic, but they've learned to build clank, creations made
using the mysterious, forgotten arts of science and engineering.
After a fairy fiasco throws Hex and the Clanksmiths together, they agree
to cooperate--for the time being. With the Clanksmiths' know-how and
Hex's creativity, they outsmart monsters with everything from LEDs to
electromagnets to water balloon launchers. But as they race to the
Wishing Wyrm, Hex must decide between her friendship with the
Clanksmiths and the wish that would give her a normal, magical life.
Pages from Hex's design notebook provide step-by-step project
instructions for aspiring Clanksmiths.