250 years ago, Ascalon burned . . .
Desperate to defend his land from advancing hordes of bestial charr,
King Adelbern summoned the all-powerful Foefire to repel the invaders.
But magic can be a double-edged sword--the Foefire burned both charr and
human alike. While the charr corpses smoldered, the slain Ascalonians
arose again, transformed by their king's rage into ghostly protectors
and charged with guarding the realm . . . forever. The once mighty
kingdom became a haunted shadow of its former glory.
Centuries later, the descendants of Ascalon, exiled to the nation of
Kryta, are besieged on all sides. To save humankind, Queen Jennah seeks
to negotiate a treaty with the hated charr. But one obstacle remains.
The charr legions won't sign the truce until their most prized
possession, the Claw of the Khan-Ur, is returned from the ruins of
fallen Ascalon.
Now a mismatched band of adventurers, each plagued by ghosts of their
own, sets forth into a haunted, war-torn land to retrieve the Claw.
Without the artifact, there is no hope for peace between human and
charr--but the undead king who rules Ascalon won't give it up easily,
and not everyone wants peace!