The video game industry is the youngest entertainment industry with the
largest room to grow. In addition, it has understood how to integrate
women into its universe as both players and protagonists. Looking at the
games that appear in this book, one will see how the role of the heroine
has changed. From originally being damsels of distress to becoming the
fighting, powerful protagonists of later games, David Martínez outlines
the history of women in video games.