Matthew Barr

(Author)

Graduate Skills and Game-Based Learning: Using Video Games for Employability in Higher Education (2019)Paperback - 2019, 20 September 2020

Graduate Skills and Game-Based Learning: Using Video Games for Employability in Higher Education (2019)
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Part of Series
Digital Education and Learning
Print Length
226 pages
Language
English
Publisher
Palgrave MacMillan
Date Published
20 Sep 2020
ISBN-10
3030277887
ISBN-13
9783030277888

Description

This book explores the efficacy of game-based learning to develop university students' skills and competencies. While writing on game-based learning has previously emphasised the use of games developed specifically for educational purposes, this book fills an important gap in the literature by focusing on commercial games such as World of Warcraft and Minecraft. Underpinned by robust empirical evidence, the author demonstrates that the current negative perception of video games is ill-informed, and in fact these games can be important tools to develop graduate skills related to employability. Speaking to very current concerns about the employability of higher education graduates and the skills that university is intended to develop, this book also explores the attitudes to game-based learning as expressed by instructors, students and game developers.

Product Details

Author:
Matthew Barr
Book Edition:
2019
Book Format:
Paperback
Country of Origin:
NL
Date Published:
20 September 2020
Dimensions:
21.01 x 14.81 x 1.32 cm
ISBN-10:
3030277887
ISBN-13:
9783030277888
Language:
English
Location:
Cham
Pages:
226
Weight:
299.37 gm

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