How amateur programmers in 1980s Czechoslovakia discovered games as a
medium, using them not only for entertainment but also as a means of
self-expression.
Aside from the exceptional history of Tetris, very little is known about
gaming culture behind the Iron Curtain. But despite the scarcity of home
computers and the absence of hardware and software markets,
Czechoslovakia hosted a remarkably active DIY microcomputer scene in the
1980s, producing more than two hundred games that were by turns
creative, inventive, and politically subversive. In Gaming the Iron
Curtain, Jaroslav Svelch offers the first social history of gaming and
game design in 1980s Czechoslovakia, and the first book-length treatment
of computer gaming in any country of the Soviet bloc.
Svelch describes how amateur programmers in 1980s Czechoslovakia
discovered games as a medium, using them not only for entertainment but
also as a means of self-expression. Sheltered in state-supported
computer clubs, local programmers fashioned games into a medium of
expression that, unlike television or the press, was neither regulated
nor censored. In the final years of Communist rule, Czechoslovak
programmers were among the first in the world to make activist games
about current political events, anticipating trends observed decades
later in independent or experimental titles. Drawing from extensive
interviews as well as political, economic, and social history, Gaming
the Iron Curtain tells a compelling tale of gaming the system,
introducing us to individuals who used their ingenuity to be active, be
creative, and be heard.