Gamification for Business shows how games and game-based design
can be used to effectively tackle business challenges and improve
organizational performance. From siloed working and information overload
to the clash between ongoing operations and innovation, this book shows
how to identify what type of game is best suited to each business issue.
With guidance on online games, simulations, event-based games and
gamified training, this book ensures that business leaders and senior
decision makers feel confident in their ability to assess the
opportunities of each type of gamification for their business.
Including case studies from more than 20 organizations who have
implemented a game-based solution, this book outlines the business issue
in each company and the aim of the game, the impact the game had and key
learning points to help readers implement a similar type of game in
their own business. Based on extensive research into the effectiveness
of games and real-world examples from companies who have experienced the
benefits of serious games and design thinking, Gamification for
Business is essential reading for all business professionals looking
to improve employee motivation, boost engagement, create a cohesive team
environment and facilitate innovation in their company for improved
business performance.