Master the fundamental programming skills needed to create your own
computer games in GameMaker. This book shows how to use GameMaker to
build and publish cross-platform games.
Each chapter covers a certain programming element, including layers,
variables, and so on. You will also learn how to design levels in your
games, draw sprites to populate your virtual worlds, and build GUIs for
your menus and game interfaces. GameMaker Fundamentals also provides a
thorough introduction to the GameMaker Language (GML). Practical example
projects reinforce the concept discussed in each chapter.
On completing this book, you will have a thorough understanding of how
to create games from scratch using game design and programming
principles using GameMaker and GML.
What You Will Learn
-
Review core programming features required for sound knowledge of
GameMaker
-
Master how to combine GML to orchestrate game actions
-
Utilize GameMaker's layers to create exciting games
-
Set up player control
**Who Is This Book For
**Those new to GameMaker or game programming in general; it assumes no
prior knowledge or skill set.